Will the game be priced differently during and after Early Access? Pistol, revolver, assault rifle, shotgun, and sniper rifles are all available with ADS/zoom capability.Īim Lab: Team Shooter maps, weapons, and tasks will be available as a DLC in Early Access very soon.” In-depth player data profiles, leaderboards, achievements, custom crosshairs, and cross-game mouse sensitivity conversion is also live. There are a total of 15 training tasks across both maps, with new adaptive tasks being added constantly (currently at a pace of 2-3 per month). “The current Early Access version of the game today includes the fundamental Aim Lab graybox environments as well as Aim Lab: Battle Royale maps and Battle Royale-specific tasks. What is the current state of the Early Access version? More in-depth data visualizations and analysis”
#Manyland keyboard commands full version
How is the full version planned to differ from the Early Access version?Ĭustomizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.” “Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.”Īpproximately how long will this game be in Early Access? That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features. By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community. SPACE - stamps what you copied with C, but centered on your cursor.“Aim Lab is in very early development.SHIFT+S - adds a horizontal symmetry line at x=0 and mirrors every new drawing on the other side when enabled.SHIFT+G - toggles whether the grid is shown or not, but shows the grid in front of the creation.Select a color for context by pressing CTRL and right-clicking it. SHIFT - holding it allows drawing over a context color.CTRL+SHIFT+ARROWS - move the preview shown with CTRL+J around.CRTL+DELETE - clears all configurations.CTRL+ALT+ARROWS - stretch or shorten the creation from where the cursor is.CTRL+ARROWS - moves your drawing along the canvas.CTRL+Z - undoes a certain action in your creation editor, returning to a previous state of the creation.CTRL+J - shows a preview of the creation above you.Z - redoes any action that was undone ( CTRL+Z) in the creation editor.V - pastes everything on your clipboard to the canvas.T - lowers the opacity of the selected color up to 5 times.S - adds a symmetry line at y=0 and mirrors every new drawing on the other side when enabled.R - rotates the creation 90° clockwise.P - shows current coordinates of where the cursor is hovering.O - allows the player to clone an old creation from their inventory.N - opens the hue changer solely for the selected color.M - mirrors the creation along the Y-axis.H - opens the hue changer for the entire palette.G - toggles whether the grid is shown or not.F - flips the creation along the X-axis.C - copies everything on the canvas to your clipboard.There are five options including the default, and the default is the smallest. B - changes the brush size to a bigger size.A - enables the player to create straight lines by clicking on the canvas when the button is held down.Here is a list of available shorthands in alphabetical order: Holding the ALT key changes your cursor to a fill tool which allows you to fill any space with one color.Ī trick for duplicating swatches can be done by scrolling to a different swatch set while the color menu is open, and selecting the swatch you want to duplicate.Īs opposed to using the options window, players may also use keyboard shorthands to save time. Holding the CTRL key changes your cursor to an eyedropper tool, which allows you to pick a color from any item in the surroundings you're in. The other colors you have picked during this session with the editor will show up on these pickers as black dots. The color the cursor hovers on is shown below the color picker.
As shown, there are two basic ways to pick your color which can be toggled using the small button on the top left of that window.